At the same time as the battle of Mariol, on the 11 of Arkenan, the rebel fleet with their Argimiliarite backers, returned to the war zone. To avoid an attack through the unprotected harbor by Vilmirans marines, the rebels decided to attack the Vilmiran fleet led by the war master Duke Elgar Esholta.
Elgar Esholta, sailed the fleet to an apropriate spot for defence as his fleet was outnumbered. The rebels had earlier in the campaign disembarked their marines for the land campaign in Kletch and had now embarked new ones, though unexperienced. With their superior numbers the rebels, under Admiral Lupus Barka, would be able to swarm the Vilmiran fleet with smaller ships and then send in their heavy vessels. But, this was to prove otherwise.
We played the battle with Langton models. The Vilmirians are represented by the Republican Romans, and the rebels as pirates and Carthaginians.
The rebel fleet have more and faster ships with incendiary ammunition on many ships. They have inferior marines.
The Vilmrians have heavier ships with better Marines.
We have made a lot of adjustments to the Naumachiae game to make it faster, better and less mind boggling. The game has good core mechanincs but needs speed.
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The Vilmirans where outnumbered. So i elected to place terrain to my defensive advantage as i was the one attacked. I wanted to place my main line abreast with two squadrons in two lines. My admiral was then placed on “flank sailing” meaning he will not turn up before turn 3 at the earliest. He is an inspired admiral wich makes it more likely that he will appear on time. Being outnumbered i had to defeat the enemy piecemeal. Optionally i would create a narrower battlefield.
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The rebels wanted to overwhelm the center and engage the flanks to avoid maneuverability. They where not sure as to which flank i would appear on so they placed a squadron as a buffer, hoping that i would appear there but not at the first possible turn.
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The fleets appear.
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The rebels deployed in echelon to easier adjust their attack angle for later. And to create multiple lines
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The biremes belong to the pirate rebels and deploy in line astern.
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The Vilmirans deploy in echelon.
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The rebel flagship take the lead, surrounded by the quinqeremes. The light threes and pirate pentekonters deploy in the rear to approach the far flank.
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The Vilmirans position themselves protected by the coast and islands.
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The ominous mass of ships approach, but due to bad ship handling, many are thrown of course and fail to accelerate. This disrupts the fleet formations.
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The light threes and especially the pirate pentekonters suffer from these failed maneuvers.
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The fishing islands prove as good protection.
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At turn three the flanking squadron of heavy threes under my admiral appear. They approach as fast as possible on the mixed squad of triremes and biremes. By turn six they are ready for the attack.
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The rebels try to outrun the heavy threes, maybe do draw them into the vicinity of the heavy squadrons. The rebel admiral squad turns to face the heavy threes.
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The light squadron is smashed to pieces as the Vilmirian admiral attacks. One pirate admiral is taken captive. This deteriorates the moral of the rest of the rebel fleet severely.
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Several rebel ships surrender.
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The rebel admiral comes to the rescue, over evaluating the strength of his ships.
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The Vilmiran main line under the two vice admirals is ready.
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The pirate fleet of Kalvan, under admrial Andronicus, lags behind and do not have the momentum as the rest of the fleet. They suffer from fatigue as well. Evil tongues will later speculate if it was Andronicus self interest that delayed his squadron.
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From the rebel lines. The fleet is still numerous.
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Admiral Esholta with his heavy threes and Vilmiran marines attack head on. The resulting bow ram test fails and the Vilmiran admirals ship is severly damaged. Hard fighting ensues.
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The fighting is even as the two admiral squads prepare boarders and artillery. The triremes are maneuvering around the quinqeremes.
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The light threes finally make it into contact on the flank close to the shore. The rebels prepare an all in attack. But the Vilmirans backup squad in the second line make an attack on the flanking squad.
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The rebels are realizing that they are loosing the battle and try to plunge through the Vilmiran lines to escape with their ships.
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This does not go well as they do not have the range to escape with all their ships and boarding and ramming from the enemy is the result of the failure.
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The early destruction of the rebel light squadron turned out to have severe impact on the fleet morale. But had the main rebel fleet not fallen into disarray, they could easily have overwhelmed the Vilmirian main line.
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The Vilmiran tactis, although outnumbered, proved to be working and winning. sadly for the rebels, their tactic was corrupted by bad seamanship and tight space. Misjudging the efficiency of the Vilmirian flanking squadron proved fatal.
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Several ships did survive though and would escape further south. The Kletchian pirates, dealyed and having not seen combat turn around by order of Andronicus “The Waiting”.
The battle was very satisfying for the Vilmirian player as the tactics proved to work. The rebel chief admiral Lupus Barka was taken captive and the prisoners prepared for the slave market. The rebels could have been luckier as the number of ships gave them a good advantage. They could have made multiple rams on many ships as this would be very important in winning a combat, but alas the formations did not hold and they rebels rushed into combat. Great glory and victory to the Vilmirans and Admiral Esholta.
Without a functioning fleet, the main rebel army is now locked between two major Vilmiran forces, and the rebel cities lie open for attack. A critical time for the rebellion. And in the rebel camp, disloyalty and self interest threatens the fight for freedom.
Movement took very long this time, as the ships where positioned at odd angles and far away. For the Vilmirans this was good. But for the next battle we might double the speed rates and missile values to speed up play. This means that a lot could depend on who has the turn, so alternate squad movement might be vise to include.