Welcome to the Latifunda system.
This is a place for grand andventure and great opportunity as well as Epic battles. I made a background for our 40k 2ed and Epic Armageddon battles. The planetsystem is designed to accomodate any situation and scenario that we want to play. The main planet is inspired by the Logans World setting from rogue trader. The southern hemisphere provides a logical setting for 28mm skirmish battles with raids and a flavour of rpg. Warhammer 40k 2ed, Necromunda and Gorkamorka will be used to create small scale conflicts as the rules describe many detailed situations and scenarios. They have the same basic structure, wich is an advantage as there are a lot of systems to remember. We might try to play a few scenarios with Tomorrows War if we bother to structure the forces witht this system. The drawback with TW is that there is no effective way of creating the forces with a point system guideline, so you spend a lot of time with paperwork. This is something the designers have ignored and has led to us not using the system as much as we would have liked to. The planet images below is not of my own creation, exept a photoshop collage of the Latifunda planet. I picked them up form a forum that i dont remember the name of at present.
Since it must be about 18 years since we last played 40k 2ed we wanted to have a test run. We palyed two battles. The first was supposed to be a scenario with a vanguard of imperials protecting a village from orks, but as we spent some time with points, the idea was scrapped and a rather unbalanced setup came to be. We quit after a few turns and started a new one. The second scenario was a pitched battle, but the competitive nature of my opponent led him into placing all his squats in one corner. It was a late evening and we had some discussions regarding the line of sight and cover rules. We had opposing views regarding “true line of sight” and “abstract line of sight” wich led to the game bogging down. We agreed to have this cleared out for our next game, as its such a waste of time discussing such problems. A laser pointer, good will and a combiantion of the two principles will be the salvation of 40k 2 ed for us. Tomorrows War solves this problem with line of sight in an exellent way, but using the rules might loose some of the 40k flavour. Anyways, birth problems aside, we enjoyed finally having our models on the table.
We wil be back with more 40k 2 ed in the future. Hopefully with a more smooth game and interesting scenarios with objectives and story.