The Grain War goes into crucial face.

Our RPG campaign moves forward with important events in the civil war. The players, after having tried a failed sabotage attempt against the siege lines around Mariol, are faced with a difficult situation. Their main army is far from the City of Mariol wich is under siege from land and sea. Kalvan, the rebel leader, has put emphasis on his own city Kletch and the surrounding district. Much to the frustration of the other rebel commanders they are unable to reach Mariol in time to launch a rescue attempt.

The rebel army also has to manouvre around Aine, wich holds a large Vilmirian force. They manage to avoid battle due to skilled commanders and cross unhindered over the river. They now hold the bridge to the protectorates.

To aid the besieged rebels of the protectorates at Mariol, Kalvan decides to detach the whole cavalry force and force march these to the siege lines. The exhuasted cavalry under Prince Barazathutas dismount and prepare for an attack against the outer siege walls of the Vilmirian army.

At the same time, the rebel fleet has returned from the south with freshly raised marines sponsored by the wealthy traders of Argimiliar. The marines are of poor quality but the fleet is numerous. The Vilmiran fleet withdraws from the harbor blockade, but disembark marines to aid the siege before they set out to confront the rebel fleet.

The rebels have a larger fleet than the Vilmirians so the Vilmirians decide to stay on the defense. The rebel fleet attacks at the same time as the assault on the Mariol city walls begin.

Two important battles that may prove crucial for the outcome of the war.

 

Cato ambushes the Vilmirian Legions in the mountains.

In the northern part of the mountains of Uhio, Cato and his rebel slaves prepare to attack the split force of Vilmirian Legions. His army numbers 2000 fighters of various experience. Some equipped with stolen gear from previously defeated foes. The legionaries are overconfident and fall into the trap of the guerillia fighters.

 

Nontheless, the rebels won after a hard fought battle and general Sporius escaped with cavalry and legionaries.

Calvans people are hunted down in the mountains

Calvan Marinus has sought refuge in the mountains of Vilmir with the fleeing people of kletch who has now become his subjects. Cato is further north with the majority of the slave rebels. The Legionary army have split into two groups of 2500 men. Calvans force numbers 1000 able fighters with 2000 civilians. Calvan prepare an ambush in the hills and succeds in driving off the Legions of Vilmir.

_MG_5609Leginaries march eagerly._MG_5610Underestimating the ambush in place._MG_5611Calvans simple folk sneak into position._MG_5614Desperate and overconfident._MG_5616The most eager and reckless advance._MG_5617Calvans light cavalry and pesants flank._MG_5618The consuls become aware of the threat. _MG_5619and order the cavalry to drive back the simple sheperds.

_MG_5622The unexperienced flee before the hoves._MG_5624But are rallied and sent back to the fray._MG_5625By Calvan Marinus._MG_5631The few heavy in center prepare._MG_5630For the legionaries charge._MG_5632But Calvans horses appear on the flank._MG_5634The slave army holds…_MG_5633….and is motivated by the recless…_MG_5636…and heroic charge of Calvan. _MG_5639Who drives back the Vilmirian Legions._MG_5640Unexpected and shameful defeat. The consuls barely flee the battle.

The battle was played with WAB 1st ed and we used the spartacus supplement to illustrate the ongoing rebellion. Great supplement with lots of nice historical accounts to inspire this fictional campaign of ours.

Calvans split force attacked by Vilmirian navy.

The other Vilmirian pirate hunter fleet attacks the split force of pirates. The pirates with faster ships and better crew lure the main bulk of triremes into the straits and then turn and sail around the reefs. The result is a Vilmirian fleet in disarray, collisions, svarming fast ships, a boarded Vilmirian flagship and ensuing surrender of the Vilmirians. Two triremes are captured and a few recruited to rebellion. The rest is set ashore by the mercy of the rebels.

_MG_5676 Vilmirian main squad advance with confusing orders leading to break up in formation. _MG_5683 The pirates approach, then turn._MG_5681 Bad seamaship lead the triremes close._MG_5679And the ensuing crash._MG_5684 Flagship in front._MG_5685  Pirate flagship._MG_5686 hemiolias sneaking around._MG_5687 Triremes turn back._MG_5688 A ram in the bow side of pirate ship._MG_5689 To few triremes leaves the larger ships vulnerable to the faster pirates with good seamen._MG_5690 Swarming pirates. _MG_5691 Failed orders, confusion and incompetence leave the other triremes lagging behind. _MG_5692 The Vilmirian flagship is eventually captured and the pirates have a great price. Panic follows in the wake of this disaster._MG_5695 Brave Hemiolias harrass._MG_5693But miss the last fleeing trireme.

Good game. Fast and agile ships with good crews is important to maintain speed and formations. A little to complex orders beeing issued from the rebels side, but since they are on the loosing side in the larger scheme, i let is pass for now.